Originally released over a decade ago, TopoGun was one of the first dedicated tools for retopologising high-res meshes, enabling artists to turn detailed sculpts into lower-res, more animation-friendly assets. One of the original dedicated retopology tools The latest video shows an interesting combination of manual and semi-automated retopology features, including a neat option to split a sculpt into separate meshes for retopology by painting masks. Pixelmachine has begun posting preview videos of TopoGun 3, the first major update to the pioneering standalone retopology and map baking software in almost eight years. ![]() Scroll down for news of the first release candidate.
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